How should I go about making maps for this TTRPG? I’m thinking I could do side-view maps like in the actual Mega Man games for exploration and top-down maps for combat.
I think this is a great and impressive work of minimalism and choosing just the right word where it matters. There's almost no setting here, but what's implied is meaningful and impactful, and sits at the crux of many popular media properties, so that anyone with basic knowledge of sci-fi can easily fill in the gaps with their setting(s) of choice. Mechanics are clever and elegant. That Trauma flips over and becomes Hits when a PC becomes Irregular is an especially good touch. I look forward to the expansion, although, for one page, this is pretty much perfect as it is.
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How should I go about making maps for this TTRPG? I’m thinking I could do side-view maps like in the actual Mega Man games for exploration and top-down maps for combat.
I personally would probably run it with simple point crawl maps, if anything. But it's your game! Go nuts!
I think this is a great and impressive work of minimalism and choosing just the right word where it matters. There's almost no setting here, but what's implied is meaningful and impactful, and sits at the crux of many popular media properties, so that anyone with basic knowledge of sci-fi can easily fill in the gaps with their setting(s) of choice. Mechanics are clever and elegant. That Trauma flips over and becomes Hits when a PC becomes Irregular is an especially good touch. I look forward to the expansion, although, for one page, this is pretty much perfect as it is.